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Enbseries 0.193
Enbseries 0.193






  1. #ENBSERIES 0.193 HOW TO#
  2. #ENBSERIES 0.193 MOD#
  3. #ENBSERIES 0.193 UPDATE#
  4. #ENBSERIES 0.193 PATCH#

SSAO effect now have additional "lite" version. Screenshot capturing is back, but different key assigned.

#ENBSERIES 0.193 PATCH#

Added almost all code from my patch AntiFREEZE TES Skyrim 0.096, including most of it parameters. V0.100: Removed parameter CyclicConfigReading (it read configuration file every 5 seconds), from now this will be handled by pressing a button BACK (can be changed KeyReadConfig). Increased quality of bloom and removed parameters of radius 1 and 2 for it. Most of old effects will not work, replace in them ScreenScaleY with ScreenSize.z and float ScreenSize with float4 ScreenSize. Changed standart of external shaders, removed ScreenScaleY and ScreenSize replaced by vector of 4 values. With ne enbeffectprepass.fx shader file you can make more than just depth of field, it's executed before enbeffect.fx and working with hdr values in multipass mode (up to 8 passes). Added code of programmable external depth of field effect (only added, but "todo"). V0.101: Fixed bugs of previous version (at least what is see). Many bugs of previous version is still here, i'll fix them later. V0.102: Tatsudoshi: Fixed few bugs, most work is done for increasing performance (not all yet).

#ENBSERIES 0.193 UPDATE#

Graphic changes are only get back to SSAO code from version 0.099 with minor update of indirect lighting intensity. This may be useful for users with Optimus laptops or for those, who using overlay tools like EVGA, Afterburn, D3D Overrider, XFire and others. V0.103: Implemented experimental code of injector instead of standart d3d9 wrapper. V0.106: Optimized code to make it less cpu dependent. V0.108: Simplified version with many effects removed, but performance is very high. V0.109: Test beta version for NVidia cards with huge optimization. For NVidia users this version do not create fake videocard "ENB", so you must redetect graphic options by game launcher if previously used modification 0.103 or earlier version. Best performance with NVidia cards temporary, but ATI users also may use this version, it have fixes for bugs of 1.5.26.0 patch (set ForceFakeVideocard=true). V0.110: Version is similar to 0.103, but with new shadow effect, bugfix for parallax, optimization. Changed detailed shadow quality presets (-1 is extreme, 0 is high, 1 is middle, 2 is low) for better details. Partially changed code of SSAO and Indirect Lighting mix for better quality, modified method of computing distance fade factors of these effects (FadeFogRangeDay, FadeFogRangeNight). Parallax bugfix also should work for ATI users (mod is here ). Do not set ForceFakeVideocard=true in this version, it's now for bugfixing mode and will be removed later. Performance in this version optimized for ATI videocards also, but i don't have hardware for testing, so not sure how it work on practice. V0.112: This version is similar to 0.103, but with new shadow effect, bugfix for parallax, optimization.

enbseries 0.193

V0.113: Difference between new and previous version is sun rays effect.

enbseries 0.193

V0.114: Sky lighting and sun rays effects are implemented.

#ENBSERIES 0.193 HOW TO#

This effect is done for modders who know how to edit shaders, probably later i'll create my own, but at this moment there are many other things not implemented yet (depth of field effect is also still as example for modders and some of them did good fx). New external shader file named enbsunsprite.fx and it use texture for computations named enbsunsprite.tga, enbsunsprite.png or enbsunsprite.bmp. This version have all previous bug fixes and new feature is programmable lenz fx or any other sprites for sun only. Parameters for this effect are CloudsEdgeClamp and CloudsEdgeIntensity. Added fake clouds scattering on their edges, similar to Fallout New Vegas and GTA 4 versions. But global usage of this variable may require changes in most of other parameters. V0.117: To fix issue with bright hair added new parameter GammaCurve which is equal to parameters ColorPowDay and ColorPowNight, but apply to entire screen and should replace those two. To work correctly, sky lighting require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini: Start SkyrimLauncher.exe to configure your video options again.

#ENBSERIES 0.193 MOD#

Visit forum, there is a topic about this version.īFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work.

enbseries 0.193 enbseries 0.193

POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here








Enbseries 0.193